Modeling Tutorials
From Cogswell Game Dev Club
This section has tons of resources to help 3D Modeling students learn techniques for creating models, proper mesh flow, and good texturing techniques. Use these as you wish, and add to the collection if you find anything that would go well here.
Contents |
Modeling Tutorials
Mike Roberts JPEGs
These are the reference JPEGs Mike Roberts hands around, showing the steps he goes through to model a humanoid character and a dragon in Luxology modo. This technique applies to most modeling packages, and is a quick way to block out a character or creature.
Modeling a Human
Body and Foot
Head
Hand and Ear
Modeling a Dragon
Dragon Body
Dragon Head
Dragon Wing and Claws
Blender
Modeling a Fly in Blender (Sebastian König)
VIDEO: Modeling a Low-poly Character (Jonathan Williamson)
VIDEO: Modeling a Human Eye (Jonathan Williamson)
General
Racer445 Tutorials (Evan "Racer445" Herbert)
PoopInMyMouth Tutorials (Ben Mathis)
Modeling Joan of Arc (Michael Roger) (3DS Max)
Modeling Ears in 3D (Carlos R. Bisquertt)
Basic Deformable Geometry (Jonathan Rush)
Cholden's Tutorials (Chris Holden)
Texturing Tutorials
Hard Surface Texturing Tutorial (Stefan Morrell)
High Poly Material Rendering Tutorial (Artem Volchik)
Cannon Texturing Tutorial (Sam Roberts)
Photoshop Painting Tutorial (Ancient-Pig)
Jonathan Fletcher's Tutorials
Normalmapping for the Technical Game Modeler (Ariel Chai)
Modeling Timelapses
Wasp Model in Blender (Sebastian König)
Male Head in Blender (Jonathan Williamson)
Jet Car in Blender (Js Guillemette)
Image Tutorials
External Links
Artist Communities
Portfolios
Adam Bromell's Portfolio
Ben Mathis' Portfoio
