Disaster Island
From Cogswell Game Dev Club
Project Disaster Island is a video/board game project currently under development with the goal of being entered into the Independent Games Festival. The game tasks players with working together to defend a small island from being taken over by an invasion of fish monsters.
Gameplay
Board Game
In the tabletop game, there are four control points in the center of the island players must defend from capture. An indestructible 'Spawner' monster moves d20 spaces around the perimeter of the island and spawns 3 'Minions' where it lands. The Minions proceed to move towards the closest control point. A control point is considered Captured when there is one or more Minions inside the 2x2 space of the point. The game ends if all four control points have at least one Minion on them.
Players are able to kill Minions on adjacent spaces. At first, the player is only able to kill one Minion per turn, but after a certain number of kills, the player is given a weapon upgrade, allowing him to kill multiple enemies.
Creation
On September 3rd, 2008, Mike Sandborn got together a meeting of select members of Game Club for a long-term project to enter into the 2010 Independent Games Festival. The team initially consisted of Mike Sandborn, Bryan Munro, Angelo Yazar, Peter Mo, Jessica DeLacy, and Brody Brooks. After weeks of start-and-stop brainstorming, they decided on doing an idea proposed by Josh Cogswell, of a co-op vehicle combat game where players fight a giant monster who's trying to rampage a city. The idea eventually evolved into a concept similar to the ending Strider Battle from Half-Life 2: Episode 2, with AI trying to take control of key control points that players must defend.
On January 15th, 2009, Mike Sandborn passed away due to a brain aneurysm. Despite the setback and grief, the team - then consisting only of Angelo Yazar, Allyn Limson, Brody Brooks, and Jessica DeLacy - pressed into paper prototyping.
