Nothing to update this week for the game so far.
Spring Break is up and I plan to finalize all the block designs as well as the MegaBlocks. I also plan on getting 4 character designed fully inked and colored. Depending how far I get I will see if I can get into some animations for the characters as well.
As far as programming goes, haven’t talked to Victor about it much but we might come down to writing our own formula that decides the sizes of MegaBlocks that spawns based on combos created since there hasn’t been any luck on recreating a 12+ combo.
- Yoshi and Victor
Monster Manager made some pretty sweet progress in the past week, namely combining Michael Babcock’s and Jodediah’s version into one super version, polishing the note taking system into perfection, and implementing a new inventory system that now also works flawlessly after some brain strain.
Front desk, Part of the library, Armory, Inventory, and Notebook. The front desk and armory also say different things if you visit them twice.
You can check out the most recent version [[here|prototype]].
Last week was a week of productivity, and this week has been a week of midterms. Insert sad face.
For last week’s late update: we got some more concepts out of the way and worked on figuring out the format of all future assets. More awesomely, Dean’s engine officially hit the minimum requirements of being done! Woo! Totally cool.
This week hasn’t seen a lot of progress. More work has been done on the engine, and concepts are being finalized and converted to asset format. Dean has an invisible player moving across space, and will be implementing a way to make it so tiles load as necessary instead of all at once.
This week we went backwards a little bit int he programming department. Ray scrapped all of his code and re-wrote it so we are back to where we were with a working watering can and smooth code. Jon has rough animations for Joey and various plants/insects. I personally have all introductory levels written out with a concept on a last “marathon” level which will have every mechanic possible in one rather large level to end the game with. By March 28th we will have a prototype done and ready to play (knock on wood).
We are out for now, we will have new updates for you next week and remember…. We are all headed, TO THE CANOPY!!!
Hello friends, Jodediah here.
I just wanted to leave a post to you all that I did a little tidying up around the site. Here are the changes I made:
- The categories “Monster Mansion” and “Tetris Attack” have been renamed to “Monster Manager” and “Block Legacy.” In the case of Monster Mansion, I also went through all the posts that were in that category and changed the title references in the posts to Manager, as well.
- I removed a couple of categories in favor of putting all related posts under one Workshop Notes category.
- I made a new category, Game Development Resources, that we can use to talk about programs or link to useful articles.
- All of our Initiative games are now up on the Games page with proper hyperlinks. I resized everything to 200×200 in the post editor, but for some reason that doesn’t show up on the website. We may have to resize them manually.
- I edited the Initiative page to include links to all the games in production.
- Also! I added jodeandfriends to the Sites by the Devs section on the main page. This was more difficult than anticipated.
I feel like I was going to write something else here, but I totally forgot. Have a great day!
Good day, friends!
Monster Manager now has a more cool prototype, [[playable here|prototype]]. We also have a logo now, as you can see above. woop woop.
Michael Babcock and Jodediah worked together today to get some work done on the gameplay. The prototype linked above is Jode’s version only, and the two are going to work together soon to stitch their pieces together.
We currently have the notebook feature, library, and front desk implemented, with more to come!
To the canopy is still chugging along. I goofed and forgot to post last week so there has been nothing from us but we now have a “working water pail from Ray and Jon has a tablet so he is now able to pump out animations like some crazy steam power machine.
Now let’s go “TO THE CANOPY!” – Cory Binkerd
This week Victor and I finally came up with an official title for the game. Game is now called Block Legacy!
We have a temporary Logo for the game cause I do plan on changing it when I have the time (Spring Break).
Nothing much for updates since Victor has been working on stuff for Paper and Mid-Terms are here.
-Yoshi and Victor.
Super Dungeon Crawler Plus has become: Heaven Fall!
This week has been a busy one for everybody, but we managed to get the layouts done for the first three levels!
I am working on learning Unity and Blender…Brianna is making some great progress on her designs…Christian is busily making our concepts reality. Next week will have even greater leaps in accomplishment!
Our creations will soon thrive…muah ha ha ha!